Re: Deadlands Noir
Publié : 23 août 2018, 20:04
Le casting :
Name: Braxton
Race: Human
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d4, Vigor d8
Skills: Custom Agility Skill: Athletism d8, Boating d4, Fighting d4, Notice d6, Repair d6, Shooting d10+2, Survival d6
Pace: 6, Parry: 4, Toughness: 6, Charisma: -2
Gear: .44 Colt Revolver d10+2 (2d6+1, 12/24/48), Tommy Gun (.45) d10+3 (2d6+1, 12/24/48), Unarmed Strike d4 (Str)
Special Abilities:
•Night Terrors(*): Make Spirit roll every night or suffer a level of Fatigue.
•Obligation: Restraints on time or that may put the hero in harms way
•Outsider: Shunned foreigner; -2 Charisma except with own kind
•Combat Reflexes: +2 on Spirit roll to recover from Shaken
•Dodge: Attackers are -1 to hit; +1 Agility vs. area effect attacks
•Marksman: If no movement, gain Aim maneuver; Max ROF is 1
•Quick: Redraw initiative cards of 5 or lower
•Rock and Roll!: If no movement, ignore recoil for full-auto fire
•Trademark Weapon (Tommy Gun (.45)): +1 attack with one unique weapon
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Name: Holt
Race: Human
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Skills: Gambling d6, Lockpicking d6, Notice d8, Spellcasting (Grifter) d10, Stealth d6, Streetwise d6
Pace: 6, Parry: 2, Toughness: 4, Charisma: 0
Gear: Unarmed Strike d4-2 (Str)
Special Abilities:
•Poverty: Start with half money; Lose half of money regularly
•Small(*): Small stature; -1 Toughness
•Stubborn: Always wants his way; Never admits he's wrong
•Arcane Grifter: Gain the Miracles arcane background
•Hedonist: Binge a vice to regain Power Points
Arcane Powers:
•Bolt: Single bolt 2d6 damage; Up to 3 bolts at 1pt per bolt; 2pts does one 3d6 bolt
•Boost/Lower Trait: Raise/lower a trait by one die-type (or two with raise)
•Darksight: Target halves any darkness penalties, negates all darkness penalties on a Raise
•Detect/Conceal Arcana: Sense supernatural persons, objects, or effects within sight; Conceal a single supernatural target
•Light/Obscure: Eliminate darkness for 30 mins or create darkness for 3 rounds, both in a Large Burst Template
•Quickness: Target gains two actions per round; With raise, target redraws initiative cards lower than 8
•Slumber: All targets in a Medium Burst Template must make a Spirit roll (at -2 if a Raise) or fall asleep
•Wall Walker: On success, target can move surfaces at half Pace, full Pace on a Raise
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Name: Jefferson
Race: Human
Attributes: Agility d4, Smarts d10, Spirit d8, Strength d4, Vigor d6
Skills: Notice d8, Persuasion d10+4, Shooting d8, Streetwise d8+4, Taunt d10+2
Pace: 6, Parry: 2, Toughness: 5, Charisma: 4
Gear: Unarmed Strike d4-2 (Str), S&W DA (.38) d8 (2d6, 12/24/48)
Special Abilities:
•Curious(*): Must check out everything and solve all mysteries
•Lech: -2 to resist Persuasion from those he's attracted to
•Obligation: Restraints on time or that may put the hero in harms way
•Attractive: +2 Charisma
•Charismatic: +2 Charisma
•Connections (Black Hand): Get help from inside group
•Elan: Spend a Benny for +2 on a Trait roll
•Moxie: +2 Taunt; May use Taunt to resist Smarts or Spirit Tests
--------------------
Name: Marvin
Race: Human
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d10, Vigor d8
Skills: Driving d6, Fighting d10+2, Intimidation d8, Shooting d6, Streetwise d6, Throwing d6
Pace: 6, Parry: 6, Toughness: 9, Charisma: 0
Gear: Sawed-Off DB (12 g) d6+2 (1-3d6, 5/10/20), Blackjack d10+2 (Str+d4), Unarmed Strike d10+2 (Str)
Special Abilities:
•Big Mouth: Can't keep secrets; Discloses plans and info
•Impulsive: Don't always think things through before acting
•Obligation(*): Restraints on time or that may put the hero in harms way
•Berserk: -2 Parry; +2 Fight, +2 Str, +2 Damage, +2 Tough
•Block: +1 Parry
•Brawny: +1 Tough; Load limit is 8 times Str
•Sweep: Roll 1 attack against all adjacent targets at -2 penalty
--------------------
Name: Samuel
Race: Human
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d6, Investigation d8+2, Lockpicking d8, Notice d8+4, Persuasion d6, Shooting d8, Stealth d8, Streetwise d8+2
Pace: 6, Parry: 5, Toughness: 5, Charisma: 0
Gear: S&W DA (.38) d8 (2d6, 12/24/48), Brass Knuckles d6 (Str+d4), Unarmed Strike d6 (Str)
Special Abilities:
•Cautious: Plot things out in detail before any action
•Code of Honor(*): Honor is key; Keeps word, won't abuse/kill prisoners, etc.
•Obligation: Restraints on time or that may put the hero in harms way
•Alertness: Very perceptive; +2 Notice
•Investigator: +2 Investigation & Streetwise; +2 Notice with evidence
•Level Headed: Draw two initiative cards and keep the best
•Luck: +1 Bennie each game session
Name: Braxton
Race: Human
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d4, Vigor d8
Skills: Custom Agility Skill: Athletism d8, Boating d4, Fighting d4, Notice d6, Repair d6, Shooting d10+2, Survival d6
Pace: 6, Parry: 4, Toughness: 6, Charisma: -2
Gear: .44 Colt Revolver d10+2 (2d6+1, 12/24/48), Tommy Gun (.45) d10+3 (2d6+1, 12/24/48), Unarmed Strike d4 (Str)
Special Abilities:
•Night Terrors(*): Make Spirit roll every night or suffer a level of Fatigue.
•Obligation: Restraints on time or that may put the hero in harms way
•Outsider: Shunned foreigner; -2 Charisma except with own kind
•Combat Reflexes: +2 on Spirit roll to recover from Shaken
•Dodge: Attackers are -1 to hit; +1 Agility vs. area effect attacks
•Marksman: If no movement, gain Aim maneuver; Max ROF is 1
•Quick: Redraw initiative cards of 5 or lower
•Rock and Roll!: If no movement, ignore recoil for full-auto fire
•Trademark Weapon (Tommy Gun (.45)): +1 attack with one unique weapon
--------------------
Name: Holt
Race: Human
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Skills: Gambling d6, Lockpicking d6, Notice d8, Spellcasting (Grifter) d10, Stealth d6, Streetwise d6
Pace: 6, Parry: 2, Toughness: 4, Charisma: 0
Gear: Unarmed Strike d4-2 (Str)
Special Abilities:
•Poverty: Start with half money; Lose half of money regularly
•Small(*): Small stature; -1 Toughness
•Stubborn: Always wants his way; Never admits he's wrong
•Arcane Grifter: Gain the Miracles arcane background
•Hedonist: Binge a vice to regain Power Points
Arcane Powers:
•Bolt: Single bolt 2d6 damage; Up to 3 bolts at 1pt per bolt; 2pts does one 3d6 bolt
•Boost/Lower Trait: Raise/lower a trait by one die-type (or two with raise)
•Darksight: Target halves any darkness penalties, negates all darkness penalties on a Raise
•Detect/Conceal Arcana: Sense supernatural persons, objects, or effects within sight; Conceal a single supernatural target
•Light/Obscure: Eliminate darkness for 30 mins or create darkness for 3 rounds, both in a Large Burst Template
•Quickness: Target gains two actions per round; With raise, target redraws initiative cards lower than 8
•Slumber: All targets in a Medium Burst Template must make a Spirit roll (at -2 if a Raise) or fall asleep
•Wall Walker: On success, target can move surfaces at half Pace, full Pace on a Raise
--------------------
Name: Jefferson
Race: Human
Attributes: Agility d4, Smarts d10, Spirit d8, Strength d4, Vigor d6
Skills: Notice d8, Persuasion d10+4, Shooting d8, Streetwise d8+4, Taunt d10+2
Pace: 6, Parry: 2, Toughness: 5, Charisma: 4
Gear: Unarmed Strike d4-2 (Str), S&W DA (.38) d8 (2d6, 12/24/48)
Special Abilities:
•Curious(*): Must check out everything and solve all mysteries
•Lech: -2 to resist Persuasion from those he's attracted to
•Obligation: Restraints on time or that may put the hero in harms way
•Attractive: +2 Charisma
•Charismatic: +2 Charisma
•Connections (Black Hand): Get help from inside group
•Elan: Spend a Benny for +2 on a Trait roll
•Moxie: +2 Taunt; May use Taunt to resist Smarts or Spirit Tests
--------------------
Name: Marvin
Race: Human
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d10, Vigor d8
Skills: Driving d6, Fighting d10+2, Intimidation d8, Shooting d6, Streetwise d6, Throwing d6
Pace: 6, Parry: 6, Toughness: 9, Charisma: 0
Gear: Sawed-Off DB (12 g) d6+2 (1-3d6, 5/10/20), Blackjack d10+2 (Str+d4), Unarmed Strike d10+2 (Str)
Special Abilities:
•Big Mouth: Can't keep secrets; Discloses plans and info
•Impulsive: Don't always think things through before acting
•Obligation(*): Restraints on time or that may put the hero in harms way
•Berserk: -2 Parry; +2 Fight, +2 Str, +2 Damage, +2 Tough
•Block: +1 Parry
•Brawny: +1 Tough; Load limit is 8 times Str
•Sweep: Roll 1 attack against all adjacent targets at -2 penalty
--------------------
Name: Samuel
Race: Human
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d6, Investigation d8+2, Lockpicking d8, Notice d8+4, Persuasion d6, Shooting d8, Stealth d8, Streetwise d8+2
Pace: 6, Parry: 5, Toughness: 5, Charisma: 0
Gear: S&W DA (.38) d8 (2d6, 12/24/48), Brass Knuckles d6 (Str+d4), Unarmed Strike d6 (Str)
Special Abilities:
•Cautious: Plot things out in detail before any action
•Code of Honor(*): Honor is key; Keeps word, won't abuse/kill prisoners, etc.
•Obligation: Restraints on time or that may put the hero in harms way
•Alertness: Very perceptive; +2 Notice
•Investigator: +2 Investigation & Streetwise; +2 Notice with evidence
•Level Headed: Draw two initiative cards and keep the best
•Luck: +1 Bennie each game session